Fan Art Crossover / Elden Ring
RanniCrossover origin story
The Witch Who Misplaced a Star
Ranni follows a missing star into a glassmaker’s lantern. Read an original Elden Ring crossover story about borrowed light, restless woods and misplaced ownership.
Read the story ↓Ranni noticed the missing star because the forest shadows had begun pointing in the wrong direction. At first, the error was slight: a tree leaning toward a light that was no longer there, a pool reflecting an empty patch of sky. By midnight, the entire wood seemed to be waiting for a cue nobody had given. This unofficial Elden Ring crossover begins with a witch following a disturbance small enough for everyone else to call it unimportant.
The trail led to a goblin glassmaker’s workshop. Light escaped beneath its door in thin silver lines. From inside came the sound of a man explaining to an object that it ought to be grateful for its excellent new surroundings.
Prologue — A very exclusive lamp
The glassmaker had found a fallen fragment in the marsh and enclosed it in a lantern. He intended to sell it as a light that never needed oil. The fragment burned steadily inside the glass, casting shadows that reached toward places beyond the walls.
Ranni asked him to open the lantern. He asked whether she was a buyer. She said that depended on whether he intended to make the conversation difficult.
He began discussing provenance. Unfortunately, he used the word to mean “found it first,” which left considerable room for disagreement.
Act I — The forest loses its bearings
The fragment was not an ordinary stone. Its light held a relationship to the sky, one the glass distorted each time the lantern turned. The forest responded by trying to arrange itself around the false position. Paths lengthened. Familiar clearings appeared on the wrong side of the stream. Animals emerged from the trees wearing the offended expressions of creatures whose excellent local knowledge had become unreliable.
The glassmaker insisted that a small lantern could not inconvenience an entire woodland. Ranni opened his back door. Beyond it stood the workshop’s front step, complete with the muddy prints he had left that morning.
He became more willing to discuss the possibility.
Simply breaking the glass would release the fragment without restoring its place. Ranni needed to take it back to the marsh, where the reflected sky might reveal the point from which it had fallen. The glassmaker offered to accompany her, partly from concern and mostly because he still considered the lantern his property.
She allowed him to carry the tools. It gave his concern something useful to do.
They followed the stream until it crossed itself. At that point, even the glassmaker stopped proposing shortcuts.
Act II — A price for every kind of light
At the marsh, the lantern’s reflection showed a star that was absent overhead. The water held its old position, while the fragment pulled at the new one. Between them stretched a thin line of light, visible only when neither traveler looked directly at it.
Ranni instructed the glassmaker to keep the lantern still. He shifted it to protect his coat from the mud. The line vanished. She repeated the instruction with less room for interpretation.
The restoration required patience. Each movement had to follow the reflection rather than the object in her hand. The task looked delicate and unhurried from a distance. Up close, it involved standing in cold water while a man beside her whispered suggestions he had invented seconds earlier.
The glassmaker finally asked whether the star could be divided. A little of the light might return to the sky, he reasoned, while a useful portion remained in the lantern. Ranni asked whether he would be content to have a useful portion of his roof returned after someone borrowed it.
He said that was different. She waited. He could not explain how without making the comparison more embarrassing.
The fragment began to rise within the lantern. Its silver glow thinned, revealing a small, dark flaw in the glass. The flaw had caught the light and held it like a hook. Ranni turned the lantern toward the reflection and placed one finger against the imperfection.
For the first time that night, the shadows stopped moving.
Act III — The sky keeps what belongs to it
The fragment lifted free as the glass opened along the flaw. No explosion followed. No grand voice announced the correction. A point of light appeared overhead, and the marsh became an ordinary marsh again, which meant it was cold, muddy and full of things that regarded visitors as a source of disturbance.
The glassmaker looked into his empty lantern. Its broken seam was clean and impossible to hide. He asked whether Ranni might repair it.
She handed him his tools.
They returned by a path that now remained on the same side of the stream. At the workshop, the glassmaker examined his shelves of decorative lamps with the melancholy of a man whose greatest invention had turned out to be a temporary theft from the night sky.
Ranni suggested that he continue making things that helped people see rather than things that required the world to become confused. He considered this poor commercial advice, but he did not say so until she had gone.
By the following week, his best-selling lantern used ordinary oil and unusually clear glass. He described it as inspired by a celestial encounter. For once, the statement was not entirely dishonest.
Above the forest, the restored star held its place. Ranni followed its light until the workshop disappeared behind the trees. The night had recovered its shape. The glassmaker would have to manage the shape of his own expectations.
Ranni fan art and an Elden Ring-inspired night
The Witch Who Misplaced a Star is original Toxic Goblin fan fiction featuring Ranni. It is not an official Elden Ring quest, canonical origin or explanation of the game’s cosmology. The lantern, glassmaker and distorted forest are inventions for this separate crossover.
Ranni’s associated fan-art collection explores witch imagery, woodland atmosphere and a distinctive blue palette. This written story emphasizes patient observation and the difference between discovering something remarkable and assuming it can be owned. The character’s original franchise identity and this fan interpretation remain clearly separate.
Unofficial Elden Ring fan art. Original character rights belong to their respective owners.

